[
Oh hey, he's actually showing his face for once, because he looks kind of grim. SERIOUS BUSINESS FACE. He also seems to be fiddling with some sort of... box of connected wiring and parts down in the engineering deck, but he's less focusing on that and more the video screen.]
So I've heard talk of mazes and lists and people wanting to scout. Now... I'm not going to say that's a bad plan, but you better know what you're in for.
I told you all I was on a ship like this once - and it's getting similar by the day -, but there's a few tricks and tips that you might want to keep in mind, everyone who's ready to go investigating.
The first point should be fairly obvious:
Don't go alone. We have no idea what this smiley character is planning on, and last I checked, most people don't have eyes in the back of their head. Having at least one person to tag with you if you're going to explore is a good idea. Groups of three are best - but if you want to go larger, by all means.
The second - find something to defend yourself with. It doesn't matter what it is. A nice left hook, something heavy enough to swing, or... [
He holds up something by his side, which looks like it could be a cross between a pistol and some sort of welding torch.] Good old fashioned power tools. Either way, you need something for one the off chance things are going to go wrong.
The third is probably the most important.
Don't panic. There is reason to be worried, without a doubt, but you need to keep a cool and level head when it comes to dealing with a crisis situation on ships like this. Keep in touch with the ship's communication system. Be cautious, but cool-headed. There's plenty to fear, but if you panic, it just makes it that more hard to reason through what Smiley's wanting us to do.
Those are just my two cents, though. Feel free to disregard them. [
He shrugs a little, as if he's not expecting anyone to listen regardless.]
Clarke out. [
And there goes the feed.]