28 March 2015 @ 12:11 am
[ Hey, Tranquility! It's your resident busybody who has no authority or jurisdiction, and no justifiable reason to be taking point on this one, here to kindly inform you he's decided to try and take point on this one. He appears solemnly, wearing that well-perfected dangerous hunter face. How scary. Such intimidating. ]

I'm gonna make this quick and to the point.

[ He declares, voice barking out frank orders like a damn drill sergeant or something. ]

Those people on board- those are people. Not some... evil... dictatorship, not a bunch of spies from the goddamn dark world, not soul-sucking ringwraiths here to steal your jumpsuits. They're just people, and they need a rescue, not a lynch mob.

[ Have a firm and pointed look, because he knows some of you are planning on shooting first and asking questions later. Screw that. ]

I'm going. Anyone who wants to come along and help, I'm leaving in an hour. And before you sign up just to turn around and put a bullet in them as soon as we get there, I want to make one thing clear.

[ And let the cold, dark look in his eye carry just how serious he is about this: ]

You try anything stupid, I'll knock your ass out myself and leave you in the hallways for whatever's hungry.

[ end transmission. ]

( after 1 IC hour (so a few tags) Dean will abruptly stop replying and will be focusing on surviving the hallways. anyone is more than welcome to tag along to his big ole rescue group of friendship and mistake-making! )
[It's been a while since L has addressed the network in any capacity: he's been occupied with one thing and another. Today he sounds unusually weary, but people who see him on a daily basis know that this has been a frequent state for him for the past two months: there have been highs and lows, and they've been extreme on both ends.]

This is Ryuuzaki, speaking on behalf of Communications. I'll be discussing several things today.

We'd like to remind you that your private communications should never be considered completely private. For the past few months, we've all been using a different style of encryption than the one that was previously available. Communications now believes that we have a good understanding of how the new style works. If we can figure it out, someone else certainly can, if they're determined enough.

[It rankles him to have to admit this, but the people who are worth hiding the information from probably don't need to be told to be careful about secrecy to begin with, and letting everyone else know is a matter of good PR. Aside from that, if he doesn't, it's very likely that someone else will.]

Following on that, we still haven't been able to create any encryptions of our own that the rebooted network will accept. If you find that you're able to do that yourself, it's possible that we could use you in the department.

On another note, I've heard some concern that van Rijn's people are eavesdropping on our network. While I can't guarantee that they won't hit the archive if they're ever to gain control of the ship, the method of their contact two months ago didn't utilize this network at all. It was a direct external signal to the communicators themselves. It's extremely unlikely that they're following our current internal discussions -- I think if they were, we'd have heard from them more and in a different way.

[He pauses, and when he speaks again, his tone has shifted in a way that indicates a change in topic.]

I don't think any of us can deny that there have been several important developments in the last few months.

There's always some value in sitting back and trying to determine what we know -- and those of you who are new here should certainly direct your attention to the documents which Support posts in the first few days after a jump. It's vital that you're up to speed. I've attached some useful information to this message.

However, I'd like to propose a different question:

What don't we know?

What are we still trying to determine? In which areas are we lacking information? I'm looking for specific questions, not broad subjects -- try to break them down. Likewise, if you think you can answer one of these questions -- definitively, no wild guesses -- please do so, so we can remove it from the list. If you have information you'd like to share, leads, that might also be helpful. It's always a good idea to use the network to document anything you learn.

These questions could determine new avenues of investigation, or if we receive further outside contact, we may be able to pursue some of those subjects in that way. Even if that turns out not to be the case, it may help us coordinate our efforts.

I'm afraid I'll have to apologize in advance to a few of you -- Ward, Resnik, Charlotte, our smiling friend -- it's possible that we may be discussing you as if you aren't here. [His tone turns slightly wry.] Try not to take it personally.

[He has never in his life cared, not even in the least, about that sort of thing: he'll call someone a murderer when they're in the same room if the evidence fits the accusation. He'll even relish it. But he understands that any of those three could chime in on this conversation, and that the situation is different, because he's calling not for their arrest, but for a discussion that may touch on details that they'd rather were private.]

[OOC note: About the network and hacking! Regardless of what L is looking for, user-created encryptions no longer work on the network as of 1 November 2014 -- and they may never work again. It's a change in game mechanics! A single, extremely robust level of security is available to everyone, simply by marking messages as private before sending them.

It will take even a top-level, technopath-type hacker at least three months of full-time effort to figure out how to hack a message marked as private under the new system, and they will flag SEC several times in the process. Working as a group (dealing with other duties and fluctuations in character availability), it has taken Comms about four months. The amount of time it will take someone to decrypt a single message after they've spent several months working on figuring out how the encryption itself works will depend on the hacking character's level of skill and the length of the message in question, but it will be very slow work even for the best of the best.

L's search for encryptions that aren't built into the system is probably in vain, but characters who are interested in trying may still be interested in joining Comms. They can also make the attempt on their own time, of course!]
28 February 2015 @ 08:45 pm
Raven Reyes reporting from Engineering.

re: THE HALLWAY ODDITIES - Nothing new to report since Fitz's update, and in this case no news is good news. Looks like we're just getting a little more space, lights and vital systems booting up a few yards farther out each day. When the other shoe drops, we'll be the first to know and we'll make sure you're the second.

re: SUITS & SHUTTLES 101 - I'm still ready and willing to dish out lessons on how to use the suits and shuttles down in the Bay, in case (worst case scenario) part of the ship loses pressure or needs to evacuate. Better safe than sorry, etc. Just let me know. As for gunnery, that's all Jax.

re: ENGINEERING - We're a little more comfortable with the recruits we pulled in just before the last jump, but I'm looking to sign on a few more so my engineers can get more than six hours of sleep between shifts.
      building shit
      scrapping shit for parts
      digging through scrap like it's treasure
      sitting on your ass while someone else gets a work-out
      getting a work-out while someone else sits on their ass
      keeping people alive
      inflating your ego

If any of the above listed things interest you and you're not already in a department, consider throwing your lot in with Engineering. We've even got a mascot.

Which reminds me.

re: THE TICKLISH CUBE OF FLESH - Couple of months ago, I got an unnerving flesh cube in my locker. Some of you have asked about it since. Yeah, I've still got it. It's Engineering's resident freak of nature. Sits at my desk whenever I'm on the monitors.

That's it.

[ now for the real reason this post is a thing: all current members of engineering and/or individuals who might want to be a member of engineering should definitely take a look at this page. it has information on the department from a technical standpoint and a daily-life standpoint, plus there's a little thing at the bottom to fill out so we can all handwave like motherfuckers.

EDIT: I'm so sorry for the unanimous wait re: tagbacks on this, I got two group presentations sprung on me this week ahaha weeps.
Hello, everyone.

[ Snow's voice is cheerful, though she sounds a little awkward. She's not used to addressing the network publicly. ]

I've been spending a lot of time in the library lately, reading a lot of mythology and... tales. [ Shh. ] It made me wonder about what everyone's favorite stories from back home might be. I'd like to hear them, if anyone's willing to share.

Thank you.
21 January 2015 @ 05:18 am
This is Raven Reyes, CEO.

It's been mentioned a few times now that being tracked and boarded involuntarily isn't a possibility, but an inevitability. I'm not here to weigh in one way or the other. I'm here to make sure you're ready, just in case.

You were told to familiarize yourself with the operation of Tranquility-issue space suits and armaments. I can teach you that.

On top of that, I also want to get a hell of a lot more people familiar with how to launch and operate the shuttles, and how to tell which ones are even safe for launch in the first place. I don't know what kind of enemy we'll be facing here. What I do know is, we're stuck in a big metal ship that wants us dead, and that same ship is being tracked by agents who probably also want us dead. It's good to have some kind of escape route, even if that escape just puts you a little farther from the immediate target. After all, deep space doesn't give a shit if you're dead or alive, and in the event of an on-board battle of some kind I'd call that an improvement.

So if you want to learn any of this, say something. It could save your life.

And you're probably sick to hell of hearing this by now, but if you're unemployed and wouldn't rather hang yourself than get a little dirty, Engineering wants you. Especially right now, when everybody's stretched so thin.

Last thing: If you're good with suits, armaments, or shuttles, speak up too. It'd sure be handy if I weren't the only one dishing out the safety-first lectures.
14 January 2015 @ 05:21 am
[ Erik’s voice is low and rough, raw tension metered in the effort he makes to keep himself in check. ]

There is no force in this universe that has our best interests at heart.

We’re stowaways on a stolen warship. Van Rijn is hunting for us.

From what little we know of him, we may deduce that he is not a man celebrated for his mercy. If we are taken on Van Rijn’s terms, we will be subject to his rule -- not as people, but as scientific curiosities. Collateral damage. Pirates. Witnesses. He has no obligation to follow through on any promise his men make.

We are not citizens of this world. We don’t have rights.

Be discreet. Keep communications apprised of any contact you have with his crew. If we are to engage with him, it must be on our terms. If his forces breach this vessel, be prepared to fight for your lives.

[ There’s a pause, as if he’s checking notes. ]

For those of you unfamiliar with the basic operation of Tranquility-issue space suits and armaments, now is the time to learn.

[ ...And a moment of silence for his self-control buckling under the strain of formal address. ]

As of this moment, if I discover that any one of you has taken it upon yourselves to pander away further intelligence on this ship or your fellow passengers in exchange for safe passage -- hope that Van Rijn finds you before I do.

[ He ends that sentence, and so the transmission, with a bristling quiver at the tail of his diction and an abrupt punch of his forefinger. Magneto out. ]
07 January 2015 @ 05:27 pm
Boy, that was a close one! That gas formation was a clever trick.

Hello there.

I know I've already spoken to some of you—I had hoped to do this individually—but it appears we need to move things along more quickly than we'd realized. That ship of yours seems eager to shake us, and we simply can't let that happen.

My name is Lina Barnez. The rest of the team and I have been working on contacting the Tranquility for some time. Unfortunately, our tech isn't perfectly compatible with what you're running on. It hasn't been easy, but we're managing. I don't know how long we'll have.

We're here to help you, but in order to do that, we'll need you to help us. You've been through a lot on this ship: it's a miracle so many of you are still with us. We'd like to make sure you stay that way, but we can only do that if you're completely honest with us.

We know about the events on Strela, the Cyllene and Arima, as well as the Scylla. What happened to those poor people was not your fault, and you have my word that we have no plans to hold you responsible for those events.

But we need to work together to make sure it doesn't happen again. The more you tell us about what's been going on aboard the Tranquility, the more we can do.

[ NOTE: All conversations will be cut off before too long by the engines suddenly powering back up, and the jump alarm sounding to alert characters to proceed to medbay immediately. ]
11 December 2014 @ 12:48 pm
[ The feed clicks on to a hand-held view of Ripley, but the screen's steady. Just close enough to make the background difficult to make out, at first, though a glimpse of green probably makes it easy to fill in the blanks. ]

My name is Ellen Ripley. [ Lieutenant, but something tells her the rank's useless, here. ] I arrived with the last jump. Thank you to those who were kind enough to fill me in on the basics.

[ Gently wry. "Kind" is a generous term for the attitude she got for her medbay interrogations, though the gratitude's honest all the same. For the most part, her expression and voice remain formal, all patient neutrality. ]

I'd appreciate it if you'd humor a few more questions — I apologize if any of it's repetitive.

Are you familiar with the name Weyland-Yutani?

Two: are we aware of the ship's purpose? Not what we're doing here, or what's happened to it since; I'd like to know what it was built for.

And if any of you have first-hand experience with the creatures in the hallways, I'd like a detailed description.

[ She's a long way from home. That's what everyone keeps telling her, except there's far too much déjà vu in the scattered records she's managed to get her hands on to ignore. It wouldn't be the first time she'd woken up in her own world only to find it slightly askew.

And while this probably sounds more like business than pleasure, it'll admittedly be nice to have some actual conversations. Speaking of social skills, she ends off with an even:

Thank you for your time.

( ooc: gentle 4th-walling is ok up to her canon point, which is the beginning of the third movie! )
10 December 2014 @ 08:01 am
[Dean's been around a while now, long enough to get settled in and learn how to work the stove, so he figures it's about the right time to give the Tranquility a formal greeting. Video feed opens up to Dean clearly trying to keep himself in frame, chin ducking once he's sure everything's set up and running.]

For anyone I haven't met yet, which... I'm sure is probably most of you, my name's Dean Winchester.

[It sounds a little rehearsed. He's run it through his head a few times, and it drags on a little as the words spill out.]

I'm, uh... well, apparently I'm not exactly new here, but for all intents and purposes, let's just go with that. If I knew you any more than, say, a month ago, I hate to break it to you, but all that's pretty much gone now. Blank slate. Sorry.

[He doesn't seem all that perturbed by it, but he's been through it too often to really put a lot of heart in the sentiment. He does offer up a tight sort of grimace in apology, but a second later he plows on. His eyes duck down for a second, and then they're back on the camera.]

I've got a couple of questions for anyone who thinks they can answer them. First of all- has anyone ever been anywhere before this? I'm not talking about back home on Earth, or... wherever it is you're from originally. I mean, has anyone ever been bounced to another dimension, or universe, or... something like this ship, but different? Possibly 80% less Star Trek?

[There's a sort of awkward pause there, and it looks like he wants to extrapolate on that. His lips twitch, and then he shakes his head, evidently changing his mind.]

Second off, does anyone know anything about tech crap? See, I got this...

[The camera jiggles a little as his head ducks, he searches through his pockets to find another phone. It isn't a ship-designated communicator, but it looks similar. He holds it up irreverently, flipping it back and forth to display it.]

This other thing, but it's... [He gives it a floppy shake] dead as a doornail, and I can't exactly pick up a charger from the nearest Apple store, so. If anyone has any ideas on how to give it some juice, I'd appreciate it. I'd like to get some crap off of it.

[It's shoved absently back into his jacket pocket.]

Oh, and uh- one last thing. Any word on why some people aren't popping out of the space womb tube things? Is there an ETA on that, or is it step one to getting shipped back home? What's the deal with that?

[It's asked with a sort of consternated, displeased expression. Obviously his phone isn't going to answer him, so after a weird second, he shrugs it off. Scratches awkwardly at his cheek.]

That's pretty much it. Anything you got for me would just be... awesome. Over and out.

[The camera gets a lovely second of vertigo wherein he shifts the view from his face to his boots before he can finally cut the feed.]
03 December 2014 @ 05:36 pm
[ For all that Emma tries not to brood, she missed space Christmas and news of Pan's curse has her feeling particularly sentimental. Reflective, even. And the prospect of losing her memories, losing her loved ones, only serves to remind her that sooner or later, they're all trying, in some capacity, to lose the people they've grown to care about aboard the Tranquility. ]

A friend of mine pointed out a while back that not everyone has a home to go back to at this point. Or one worse than what's here, whether that means they're dead or just some other kind of screwed.

[ Strangely, with Dean back now, she has to wonder if he'd say the same again. That staying on the ship, even as it is now, is better than the alternative for some. Getting a read on him is tougher now. It feels like she's missing pieces. ]

What about you? What's your best case scenario for whenever we figure out what the hell's going on here? Do you go home, forget all about it? Backtrack to Arima and set up shop?
26 July 2014 @ 02:26 pm
[ It's a bit past time since Sam should've introduced himself to the network. He's been running himself ragged exploring this ship, trying to understand it, and especially what caused the disappearances in those corridors. But it came and went like the wind; no source, no logic, nothing. He was used to the unusual, was dealing with a whole 'nother ball game, here. ]

I'm told that there's a Gunnery Crew on this ship. Does anyone have any other information on it and possibly joining?

Additionally, since I'm run into a few people here who have never held a gun before, if anyone is interested in a lesson or two, I'm happy to provide. [ Not that his gun made much of a difference in that...darkness fiasco. He has no illusions that his model will protect him from everything on this ship. But having it on him settles him, as it always has. Maybe some others here would feel safer with a thin veil of protection, as well. ]

Finally, does anyone know where the gardens are? I can't seem to find them. [ Considering this place is as big as Manhattan, it's unsurprising, but he was hoping he'd find it on his adventures on this ship. ]

Oh, and I'm Sam, by the way.
25 July 2014 @ 02:06 am
[ the camera turns on to reveal sally, up close at first but then she props the communicator up on her nightstand and scoots back to sit cross-legged on her new bed. she lifts a hand to push her hair back behind her ear but seems to think better of it (for bite-scar reasons, not that there's any real way to know that), instead opting to press her palms together with her index fingers to her mouth for a half-second while she thinks of quite what to say. ]

Right, so I know everyone's super busy packing their shit and trying not to live in some weird sci-fi ghost town, but you can totally put that down for a second because I'm seriously bored and we're playing a game.

[ okay? okay. ]

Pretty much everyone has some kind of space booze, right? Good, because there's this game back home - it's called Never Have I Ever. For pretty much the 5% of you who haven't actually heard of it? It's... actually pretty stupid, like for frat guys or thirteen-year-olds who found their dad's stash, but just shh, humor me here. Basically, someone starts off like 'Never have I ever blah blah blah'. Never have I ever ~ridden a bike~, never have I ever... I don't know, jumped off a cliff. Anyway, everyone who has done the Never-Have-I-Ever has to take a shot. Or a sip, or a rain-check for when you do have booze, or even just drink juice or something - it doesn't matter, that's not the point.

The point is, there are apparently way more people on this ship than I realized and I know pretty much nobody, and I know I'm not the only one. Apparently solidarity is a thing, so why not actually get to know each other a little? I mean, beyond that whole A/S/L survey that went around - not that it was bad or anything.

And if you roll in just to, I don't know, shit all over the game or something? Then you're a jerk and a loser and you should suck it up and play anyway. Like, what's the worst that can happen? You forget to be an angry douche for like five seconds?

Anyway, let's tear this shit up.

I can start, this one's easy:

Never have I ever voluntarily left the planet Earth.

[ go ahead and start your own 'never have i ever' top-levels, even if you don't reply to hers. c: ]
23 July 2014 @ 10:32 pm
[When the feed opens, Taylor isn't in the SEC offices. She's in one of the holodecks, recognisable from the walls behind her.]

My name's Tyke, I'm head of Security here. Petrelli's already told you all how thin on the ground the departments are getting, so I won't repeat - you've got any combat or policing experience, you want in the Security department, contact me or Edgeworth for recruitment.

Thing is we're thin on the ground all the way. Thirty-three floors housing approximately two-hundred bodies. We're scattered. It makes us vulnerable. Blind spots for this place to use when it wants to fuck with us.

[Like randomly luring people out into the dark. That had been too easy, even with so many of the contacting other people.]

We're moving to consolidate population before the next jump. Bottom ten floors, more than enough room for everyone. Find an empty room, lock it to your nanites, it's yours. You need a hand moving your shit, my team'll help. This is gonna take the strain off Agriculture's supply runs, our security patrols, and let everyone look out for each other. It'll keep us stronger. Safer.

[She sounds determined, steady about it. This is what they need to do. Should have done months ago, when Jenna had first suggested it. Regrets on that aren't going to help, though, and she looks away, tips her head slightly.]

Meantime, figured some of us might wanna let out some frustrations. [There's a very faint smile in the corner of her mouth, and it fades quickly.] Fight club, Holodeck 3. Same rules as always: no weapons, hand-to-hand only, no abilities unless agreed upon by both fighters. Someone taps out or goes unconscious, fight is over. Spectators welcome.

[[ooc: accompanying mingle/fight log over here! ]]

[[ETA: and a spreadsheet for claiming a new room! You can't unclaim your original room and please be reasonable with how many you take!]]
05 June 2014 @ 01:39 pm
One's memories of home begin to fade. One remembers certain things: the sound of the ocean, and the nighttime city, and a sky that isn't formed from sheet metal. One remembers, perhaps, the path one took to get home. One might remember the tune of one's favorite song. But the finer details slip away.

You know this place far better. The ship may be a mystery; it may shift without logic or reason; yet by this point is easier to grasp than our homes. We know the number of paces to get to side of the room to the other. We know the feeling of waking up from the Jump. We can't even hear the engines any longer because we know the sound too well. We can't remember the faces of our parents or our siblings, but we can summon the taste of those protein packs without any effort.

Is that why we continue on? Do we want to get back there? Do we want to see the sky again, walk the rooms of the homes we chose instead of the home we were forced to? Some might say yes, but there will be no real pleasure to it; when we wake up, if we wake up, it will be like any other day. Do we want to return to the good works we left behind? That's a fallacy, though, because there's evidence enough that everything continued on without us, uninterrupted. Time either froze, or time never missed us at all. Things progress as though we were there.

When I go back, I will turn into someone despicable. I've learned that from others. I'll forget everything I learned here, and I will bloody my hands. I will become a wretched man. And as soon as I arrive there, as soon as we're freed, that's where my life will begin again.

I've spent a long time trying to determine what unites us all. Perhaps it's a single, defining character trait: we're all brought here because we are irrational survivors. Because in spite of the fact that there is nothing for us here save dreary suffering, and in spite of the fact that whether we return home or not all things will be the same, we continue on. Against reason, against logic, we continue to struggle - for the sake of the memories slipping away from us, or for the sake of some absurd misplaced sense of duty, or for the sake of simple habit.

So. Why do you keep on?
03 June 2014 @ 12:08 pm
[ Hey, TQ. It's been a while. So long, in fact, Bells doesn't even know why he's bothering with this sort of thing anymore, but he's bored. And more than a little lonely. ]

It's nice all of you are getting these cute ideas about trying to have some fun, but it's probably not gonna last very long. [ Great way to start out the video. He stretches back. ] Everything's shit most of the time, and making the, uh, best of a bad situation just won't work up here. Most of it's boring, sure. But when things get bad, they get bad.

You can't talk your way out of it. [ Much to his disappointment. ] And you certainly can't pretend it's all gonna get better. There's a few easy rules to stick to while you're here. [ He holds up a finger. ] Don't make friends. [ Another goes up. ] Don't try to get cozy.

Stick to those, and things might not be so bad. Then again-- [ Bells shrugs, rubbing a hand over his face. ] Anyway. There are other things worth doing while you're here. However long that might be.

If you wanna know, just ask. If not... Enjoy being in Hell. 'Cause it's all worse than actually being there.

[ And click. The best motivational speaker ever. ]
02 April 2014 @ 11:13 pm
[The video feeds opens to show Taylor, stripped down to a tank-top, slight sheen of sweat on her skin and dampening her hair from some recent exertion. There's a small frown pinching her brow, but it isn't the usual annoyance that might be expected of her announcements to the network - this one's a little more like nostalgia, something bittersweet, slightly painful.]

Don't know if we've been here long enough to really call anything a tradition, but I'm resurrecting this one. Fight club, Holodeck 3. Participants and spectators welcome.

[She moves the camera to pan out over the space behind her, the holodeck space cleared, mats laid down, benches set to one side for seating. It's an arrangement that might be familiar to anyone that's been on the ship long enough to remember the last time; intent clear to anyone who hasn't.]

No weapons, hand-to-hand only, no abilities unless agreed upon by both fighters. Someone taps out or goes unconscious, fight is over. We don't need more medical situations than we already get.

[She pulls the camera back to herself as she finishes listing the rules.]

If you've got a combat, military or policing background and you're interested in getting on Security, I can take a corner for assessments. Rest of the time I'll be here making sure things don't get too bloody.

[[ooc: accompanying mingle/fight log over here!]]
23 March 2014 @ 07:36 pm
[ There are a lot of reasons to post something like this. Carolyn is ignoring the ones that are more personal to her, but she makes it text to prevent anything from leaking through. ]

If you were to leave the ship right now, permanently -- whether it was on a shuttle, to a station or new ship, or a planet -- what is one thing you would try to bring with you?

Other than people.
11 March 2014 @ 06:49 pm
[Eventually locked from Klaus]

I never thought I would say this, but even I can't drink myself into tolerating this place. Other than people being stupid and making stupid choices that might or might not affect us all in the long run, is there any sort of entertainment here other than the booze?

Any at all?

[Salvatore Brothers]

So how is the polite way to get blood in this place? Or should I just bite the first idiot that seems easy to be compelled enough?

Look, I'm even bothering to ask.


How is my favorite person in the whole ship doing? Not as bored as I am, I hope.

[Elizabeth of York]

How do you fare? Being much more of a lady than myself, I can't possibly imagine how this place has forced you to change your habits.
11 March 2014 @ 04:40 pm
[ the feed switches on to show a spectacular view of the garden grounds. as in the actual floor of the gardens, mostly dirt and foliage, before it's flipped around to focus on hook's face. his expression is solemn, offering up a respectable display of sincere concern for those he's addressing. ]

This message is intended as a favour— an act of good faith, if you will. I regret to inform my fellow passengers that we've a wolf in our midst. [ the mask of civility slips slightly, giving way to a sharp grin; his voice matches, edged with hostility and amusement. ] Or should I say a crocodile.

There's a man on this ship who calls himself Rumplestiltskin. While I admit he's not much to look at, it's nothing more than the practised ruse of a monster. He's known to my world as The Dark One. Whatever kind words he's spun, any generosities he's offered— I assure you, they've been at your expense.

[ no killing allowed, but nobody said anything about gossip. anyway, after a pause to let that dramatic reveal that absolutely won't remind anyone of stupid picture books settle: ]

I've also heard word of a smithy on board. If anyone could direct me to it or to its owner, I'd be in your debt. [ there's a glint of light off the metal as he raises his hook, idly considering its condition. ] I've something in need of sharpening.

[ that last sentence would absolutely be a private taunt to gold if he knew how to encrypt anything, but he doesn't. blame emma. ]

( ooc: 4th walling on all related fairy tales/stories is welcome! )
27 February 2014 @ 01:43 pm
I know bitching doesn't change anything, but I have to say, I am really sick of this place. Especially with all the shit whoever's in charge throws at us. It'd be nice if we could get a vacation from the UUS Deathtrap, but if we ever actually DID get one, we'd probably end up just as fucked as we are on board. Unfortunately, some of us don't have the luxury of hoping we get sent back home.

Which begs the (incredibly personal, I know, so don't feel obligated to answer) question: how many of us on board are dead back home?