voice;
This is Shepard, formerly Commander of the SSV Normandy. On the topic of signing up to do work, we've got huge unexplored sectors of this ship and that should be remedied. The ship changes at the jump [--or hell, mid-month--] but if we don't try to map it, we can't know if there's any kind of pattern to the changes. [And somewhere out there, there has to be a secondary control central for the ship seeing as no one was on the bridge when they took it.] As far as I see it: the more intel we can get, the better. And I don't know about the rest of you but I'm sick of either running blind or just waiting for something to happen.
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:
text, auggielocked;
text, talilock; double super encryption all the way
I'll personally see to it that no one gets puts on a scouting group without knowing the risks involved.
wow that is a lot of encryption girl
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wow pretend I remembered how to html up there
html is for the weak!!
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[ there is no denying jax wants in, but tara would murder him. therefore-- ]
You need any of 'em trained up, send 'em down. Can't send you out there without a decent crew.
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Voice
[Yes, that's the most concerning part of the whole mission.]
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->text
voice;
voice;
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voice;
Yeeeesss! Yes, yes, yes! I volunteer— I'll do this!
[ she just got here a few days ago but she's not going to let an offer like this go without gathering some details. ]
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Start by filling out the survey. --You know this probably isn't going to be the kind of job that's very long lived, right? [There are probably better words she could've chosen there, but to hell with it.]
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video;
video;
I did. Did you?
video;
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voice | private;
And if I wasn't interested in broadcasting my 'applicable skills'?
voice, talilock;
You can speak freely on this channel, though if you'd prefer an in person interview I can probably fit you in to my busy schedule.
[Seeing as her to do list is basically 'do this one thing'.]
voice, talilock;
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voice, talilock;
talilock 5ever;
acceptable;
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(text)
Name: Isaac Clarke
Crew Number: 028 188
Previous Occupation: engineer
Applicable Skills: I have tech that might help with navigation and plotting coords. Not completely sure how it works with settings that change though. And I can already handle weapons.
text;
Are you aware of the physical and psychological danger you'll be at risk for by running ops including but not limited to: hallucinations, loss of life or limb due to 'manticores' and/or other hostile personal, loss of life or limb via missing the jump
[Blunt. Not an easy sell, but she's not here to sugarcoat anything.]
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text
Name: nathan mcneill.
Crew Number: 028 051
Previous Occupation: planetside security/criminal detective.
Applicable Skills: i have weapons training and extensive experience in hacking terminals. my rig unit is installed with hacking modules, as well as standard kinesis and stasis modules. they're both a bit nerfed since i woke up, but still functional. anywhere you need me, i'd be happy to help out.
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Are you aware of the physical and psychological danger you'll be at risk for by running ops including but not limited to: hallucinations, loss of life or limb due to 'manticores' (see above) and/or other hostile personal, loss of life or limb via missing the jump
voice
voice;
voice;
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text;
[ First things first. Let's suss out your deets, sista. ]
text;
Systems Alliance Space Vehicle, Stealth Recon-1. Alliance frigate optimized for deep space solo recon. Three decks fully crewed at 185, though I've run her closer to 120 for the duration of my command.
text;
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//:_widow encrypt
video, piggybacking widow encryption;
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Crew Number: SCI » 028 » 073
Previous Occupation: Medical student, military cadet
Applicable Skills: Field surgery, pharmaceuticals, putting Humpety Dumpety together again and staying out the way of all the King's men (women, others)
oi
what would be on yours if you had to fill it out
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2:
Name: Lt.Cdr. Lydia Shepard
Crew Number: 023 » 001
Previous Occupation: N7 Alliance Marines, Council Spectre
Applicable Skills: Tactical and ops knowledge, thirteen years service and combat experience. Prior combat experience with organic and non-organic hostiles. Recon, heavy and light weaponry, some technical and engineering skill, familiarity with spacefaring vessels.
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why cant i html fonts properly
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-->action
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[text]
Crew Number: 001, 056
Previous Occupation: marine corps, rank SGT
Applicable Skills: recon, sniper, and combat experience. mobile infantry. special forces.
varies.
[She's a minimalist, okay?]
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Are you aware of the physical and psychological danger you'll be at risk for by running ops including but not limited to: hallucinations, loss of life or limb due to 'manticores' (see above) and/or other hostile personal, loss of life or limb via missing the jump
Additionally would you be willing to lead one of these recon squads?
[Because she wants at least one solid point man per.]
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voice;
voice;
[Because yes, she knows. She also knows she's gotten turned around and seemingly lost to the ship three times in three months and has somehow made it back each time.]
voice » private text
Name: Elena Gilbert
Crew Number: SEC » 028 » 073
Previous Occupation: Student
Applicable Skills: Enhanced strength, speed, senses, and healing factor -- I'm a vampire.
voice, talilock;
One, are you willing to log hours in the gunnery? Two, are you going to be capable of following orders if someone says to stand down while scouting? I don't want anyone running off on their own just because they don't like the way things are being done or because it disagrees with their personal agenda.
voice, piggybacking on the talilock;
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Voice
I'm good at scouting!
voice;
No kids.
voice;
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Name: Brad Colbert
Crew Number: » 016 » 146
Previous Occupation: 1st Recon, USMC
Applicable Skills: You've seen me work.
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Are you aware of the severe fucking over you'll be at risk for including but not limited to: hallucinations, loss of life or limb due human and nonhuman hostile personal, loss of life or limb via missing the jump, loss of life by being a supreme fuck up, loss of life via running ops with thirty day wonderkids etc
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voice; private
So this is the first post on the network during his time here that's managed to catch his interest enough to merit a response from him. A private one, of course, because what Padmé doesn't know won't hurt her.
(also what is filling out a survey; the chosen one don't need no survey)]
My skills are more than adequate. No training will be necessary.
voice, private;
text, private; i am so sorry
text, private; I see this relaitonship going REALLY WELL
voice, private; they'll be making friendship bracelets any day now
voice, private; ~besties~
private.
[ Slightly grudging altruism but Severus is curious-- and not in camp 'sit here and wait to die' even though he's not going to run out and hurl himself into the abyss. ]
private;
private;
private;
private;
private;
private;
private;
private;
permaprivate because I'm incredibly lazy;
o7
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video;
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text
Name: Luke Skywalker
Crew Number: 025 - 185
Previous Occupation: Starpilot, Commander
Applicable Skills: Firearms, other weapons, computers and mechanics, field and space combat
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Are you aware of the physical and psychological danger you'll be at risk for by running ops including but not limited to: hallucinations, loss of life or limb due to 'manticores' (see above) and/or other hostile personal, loss of life or limb via missing the jump
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text;
Crew Number: OPR » 016 » 007
Previous Occupation: Auror - a.k.a. magical soldier/police officer hybrid
Applicable Skills: Self-defense, magical communication.
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1:
Are you aware of the physical and psychological danger you'll be at risk for by running ops including but not limited to: hallucinations, loss of life or limb due to 'manticores' (see above) and/or other hostile personal, loss of life or limb via missing the jump
2:
What do you mean by magical communication?
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private;
never does anything except three years late
sssssh u r beautiful 2 me
If we miss the jump, we're dead.
YOU'RE TOO NICE it is completely unfair
nope not nice just greedy
too nice!!
text; how does technology what is locking
Crew Number: 027 025
Previous Occupation: Lord Protector, 21 years service. Serkonan Light Infantry, 9 years.
Applicable Skills: Combat in both short and long range, discreet surveillance.
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1:
Are you aware of the physical and psychological danger you'll be at risk for by running ops including but not limited to: hallucinations, loss of life or limb due to 'manticores' (see above) and/or other hostile personal, loss of life or limb via missing the jump
2:
Does that combat experience include use of firearms? Did the shop provide you with your own weapon?
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→ to private
private;
private;
permaprivate because laziness;
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disconnect.