voice;
This is Shepard, formerly Commander of the SSV Normandy. On the topic of signing up to do work, we've got huge unexplored sectors of this ship and that should be remedied. The ship changes at the jump [--or hell, mid-month--] but if we don't try to map it, we can't know if there's any kind of pattern to the changes. [And somewhere out there, there has to be a secondary control central for the ship seeing as no one was on the bridge when they took it.] As far as I see it: the more intel we can get, the better. And I don't know about the rest of you but I'm sick of either running blind or just waiting for something to happen.
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:
no subject
I was also going to ask if this could stay in confidence. So this is me doing 'at, right now.
no subject
I won't tell anyone without your approval. [But--] If it were me I'd share it with the people in your team when we go into the ship.
no subject
Any idea when you'll know if I'm granted field status? [He knows better than to phrase it as a demand, and that's only half military culture. Survival comes first-- perhaps even before the tactical objective in this case, he knows it's for his own good, etcetera etcetera, but there's a restlessness seeded in his head. She's seen it before: the stupid kids growing stir-crazy in the barracks, not knowing that's easier by far than the reeking dead, the roar of a thresher maw. William doesn't exactly look like the type, but anybody would go stir-crazy, in the Tranquility.]
no subject
So yeah, his gentle needling isn't exactly a foreign concept.]
That'll depend on what the final roster looks like. Give me a few days to get my ducks in a row.
no subject
He doesn't move. Won't realize, for at least one or two longer, more awkward moments, that he's waiting to be dismissed.]
no subject
Dismissed, cadet.
[Jesus, she hasn't had the reason to say those words in long enough that they feel downright alien.]
no subject
[With that, William heads out of the holodeck.]