voice;
This is Shepard, formerly Commander of the SSV Normandy. On the topic of signing up to do work, we've got huge unexplored sectors of this ship and that should be remedied. The ship changes at the jump [--or hell, mid-month--] but if we don't try to map it, we can't know if there's any kind of pattern to the changes. [And somewhere out there, there has to be a secondary control central for the ship seeing as no one was on the bridge when they took it.] As far as I see it: the more intel we can get, the better. And I don't know about the rest of you but I'm sick of either running blind or just waiting for something to happen.
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:

voice » private text
Name: Elena Gilbert
Crew Number: SEC » 028 » 073
Previous Occupation: Student
Applicable Skills: Enhanced strength, speed, senses, and healing factor -- I'm a vampire.
voice, talilock;
One, are you willing to log hours in the gunnery? Two, are you going to be capable of following orders if someone says to stand down while scouting? I don't want anyone running off on their own just because they don't like the way things are being done or because it disagrees with their personal agenda.
voice, piggybacking on the talilock;
[ probably she should have mentioned that in the applicable skills thing whoops. ]
I'm with SEC. You don't get far if you disobey your superiors all the time.
[ which is... true, but not exactly an answer to the question. elena has a habit of being reckless when the safety of her friends is threatened, but she can keep her cool well enough. ]
no subject
Sounds like you've got the right stuff then, Gilbert. You're in Security meaning you do, but for the sake of formality: you know this could potentially be a one way trip, right?
no subject
I do. I was on the bridge, ma'am, I know how these things can go.
[ which... whoops she promised her parents she wouldn't do dumb things anymore. oh well, it's damon, they really should have expected this. ]
[ooc; i am a dumb and forgot to change elena's number when i copied the format from somebody else. she's 026 - 190, not what i have up there. this is what i get for doing tags so early in the morning.]
no subject
then you're in. We're not being stupid about this, so don't expect it to happen immediately. If that means you need to make a trip to find your boyfriend sooner, understandable. But I don't want to do this until after the next jump. There's no reason for us to play around with missing it by going out during the week before it.
no subject
[ elena still has nightmares about it -- everything decaying around them, the murals, the way time seemed to just slow down and speed up and the whole thing. the only good thing about the nightmares is they make a nice change from the usual ones about drowning and fire and torture via sunlight. ]
You won't regret this, Commander. I'm more capable then I look.
no subject
And I'll hold you to that, Gilbert.