voice;
This is Shepard, formerly Commander of the SSV Normandy. On the topic of signing up to do work, we've got huge unexplored sectors of this ship and that should be remedied. The ship changes at the jump [--or hell, mid-month--] but if we don't try to map it, we can't know if there's any kind of pattern to the changes. [And somewhere out there, there has to be a secondary control central for the ship seeing as no one was on the bridge when they took it.] As far as I see it: the more intel we can get, the better. And I don't know about the rest of you but I'm sick of either running blind or just waiting for something to happen.
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:
I also realize I'm talking about dangerous work. I'm not here to tell anyone what to do, but if you're looking to help and want to volunteer then I'm all for building small scouting teams with mandatory check ins, written reports and posted communication lines. [With the unspoken message being: look, you're only cannon fodder if you don't write about it first.] I'm planning to go off the last known schematic we have of the ship. I've attached it to this message in case you haven't seen it as well as well as a short survey for anyone interested in volunteering. I'm looking to build at least five groups of three to four with a contact for each running and recording communications from a secure location.
Experience with field-ops is a bonus, but not a requirement. Weapons training is mandatory for anyone on a scouting team. If you don't have it, get it. If you don't know where to go, talk to Gunnery. For anyone looking to help with comms, technical skill is a bonus. Additionally if anyone out there has workable ideas about how to boost the network signal to deal with the ship's dead zones, I'll personally buy you a drink.
I'd appreciate cooperation with Security and Ops, but I won't argue with anyone who doesn't feel like backing this. Again: the is strictly on a volunteer basis only.
[As promised, attached to this message is a partial map of the ship and a short text document since everyone on the TQ loves surveys:]
Name:
Crew Number:
Previous Occupation:
Applicable Skills:
no subject
Long answer:
RE: hallucinations
There's been speculation that the hallucinations (mirrors warping, writing on the walls, seeing shadows move etc) are either related to some kind of dimensional slippage from a misalignment of the jump drive [blahblahblah words words words] or a (un?)intentional side effect of the nanobots in our blood stream.
RE: hostiles
Manticores - Likely once human(oid), possibly at least in part the result of experimentation performed on the ship prior to whatever happened to put this place out of order. Unsure how they survive the jump but they've been spotted in multiple cycles so it's unlikely they get cleared out. Suggests there's somewhere on the ship may be insulated from the effects of the jump. Apparently pumping them full of bullets sometimes works.
Previous Crew(?) - Unknown whether missing crew members are a) alive, b) sane, c) still (or ever were) friendlies
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*Sometimes* works?
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[aka someone doesn't know how to shoot straight.]
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You mentioned having equipment that might help. Mind if you and I take it for a test drive? If we can get it automatically logging information with the comm network, it might make the job easier.