010 » 125 | Clint Barton ➴ Hawkeye
21 September 2012 @ 01:23 pm
[Guess who's been creeping around a little...]

I get using guns, but I noticed there's something weirder going on. Is archery a common hobby on this ship? It's kind of... old school. I wouldn't expect it. You'd think it's not that practical on a spaceship.

Oh yeah, forgot. Does anybody know where I can get a real cup of coffee?
 
 
josh levison.
21 September 2012 @ 03:05 pm
[ Second video, same as the first – set up on a desk, as formal as these things can get. Except for the fact that Josh is the one talking, so there’s absolutely nothing formal or professional about the transmission. ]

So I hate to play Space Meemaw already, but seriously, what’s with the standards of hygiene around here? If I have to put a chores rota on the tenth level fridge, I’ll be severely disappointed. I feel like it’s not unreasonable to ask that a society capable of interstellar travel do its own dishes.

[ A pause for consideration, then- ]

... although I guess "interstellar travel" might be a bit generous. This thing probably isn't the shining beacon of achievement they were going for.

TEXT, private to Isaac Lahey )
 
 
neal caffrey, magnificent hipster douchebag
[ everything in neal's life right now depends on coming off as better-- healing, masking pain maybe, but better. as such: time to get back on the network socialization horse.

he's in his devore, this time, and a fedora to boot; armor, but whatever. hot armor. ]


You know what I've noticed? Space is actually pretty boring in between it trying to kill us all.

In that vein, here's something I haven't done in a while. Pick a or b and try your best.

ic attachment )

That's a, here's b.

You're on a road-- let's say to the nearest drycleaners. If you don't understand why we need one of those, you're going somewhere else that's very important and exciting, all right? You come to a point in the road where the path is blocked by three guardians; their names are Knight, Knave and Chaos. Knight always tells the truth, and Knave can always be trusted to lie. Chaos just blows whichever way the wind is strongest, that day.

To get past them, you only have to do one thing: by asking three yes or no questions (one to each guardian, double dipping not allowed) figure out which one is Knight, which one is Knave, and which one is Chaos.

There is, as always, one catch: the guardians understand English but will answer you back in their local language, so 'da' means yes and 'ja' means no. Or maybe it's the other way around-- probably should have read the guidebook closer.

So. How do you do it?


And hey, why not one more for the math geeks living among us. Finish the sequence:

4, 6, 12, 18, 30, 42, 60, 72, 102, 108, ?, ?, ?.



locked to matthew keller )
 
 
Nathan Petrelli
21 September 2012 @ 07:41 pm
I think it's about time we separated the community side of this ship from the military side. I'm not talking about division, I'm talking about getting a group of people together who can structure everything that needs putting into place, like laws, before everyone else around here pulls themselves apart. The only power that we have here is the power of the people, and when those people feel powerless, when they feel they don't have a voice, then they take things into their own hands.

I said when I got here I had no intention of imposing politics on this place. I didn't expect to be here as long as I have, didn't expect the population to blossom, didn't expect to see angers flare the way they have. I thought we had a common enemy, and that we wouldn't dream of fighting amongst ourselves, too busy just trying to survive. But I've seen a good man try and take justice into his own hands - a man I trusted - because there isn't anyone to do it for him; because he's a King, and the buck stops with him.

We need a council. We need to get all our little ducks in a row and get organised before this goes any further, before it happens again. Edgeworth was working on laws; right now I'd settle for a draft of a code of conduct, a scaling of penalties, discussion about what to do when a claimant has a dispute about something that comes from home, and the responsibilities that we as a community have toward each party. I want monthly meetings between representatives of the civilians on board, to make sure everyone's needs are being met, and I'm not prepared to wait another month to get it done.

Here's how it works. You want in, put your name down. Two other people who feel you can speak for them back you up, and you make the invite list. You got something you want discussed, you choose a representative to speak for you. Barring a shit-storm between now and then, we'll schedule the preliminary meeting for the day before we Jump, in Holodeck 1. 10am sharp. Any questions?

And before you ask, yes, I am excluded unless I get my own support. I give less of a shit about perceived power than I care about this place turning into a medieval battleground. And no, all decisions that are made that affect everyone on board will go to a vote. The whole ship gets their say. This is just a way to get things off the drawing board once and for all.

[OOC: Once again, if Nathan steps on toes, shoot him ICly please~ <3]

 
 
αlαríc ( nσt vαn hєlsíng ) sαltzmαn
[ there's a funny thing about every psa ric has seen over his device is that there's a distinct lack of explaining things like certain creatures that are on the ship with them. jenna had avoided mentioning anything about the supernatural when talking about the ship at large and her plans, kirk had mentioned people having different feeding needs (he knows jenna is one of them, and damon and— the others) and nathan had mentioned people not having voices. there's a part of him that needs to do something to get his mind off the fact that jenna said she handled klaus. it takes him a while to actually figure out what he wants to say (and if anyone cares to look they'll see notebooks around him testifying to just how much he's poured over them before he even turned on his device). when he finally does say anything it's clear he means business, but at the same time, there's a smile on his face like there's nothing to be alarmed about here. ]

There's a funny thing about stories you get to here at home sometimes. Legends, actually, but you can live your whole life without actually finding out that those legends you've heard are real. I get that a lot of you have never heard of things like vampires or werewolves or witches before, but if there's one thing my life and, I'll be honest, my time on this ship has taught me, is that while they may just be fantasy in your world, they're real in others. And, coincidentally, we have some of each on this ship.

You're scared or angry and you think it's a good idea to toss them off the ship because what if they hurt one of us. I'm going to let you in on a little secret, those vampires I mentioned? All of them are living off of synthetic blood from medical. Even the one that can't is asking for volunteers. None of them are feeding off the general populace. The werewolves? They're contained when they shift and if they weren't, all of us would know and the ones of us who can handle corralling them would. Typically witches don't actively go around killing people nor do they like being particularly evil depending on the type.

I can see why some of you might be scared, and admittedly, first time I met a vampire, it wasn't pleasant at all, but once you get to know some of them, it's not that bad. Supernatural creatures, in general, are only as evil as they want to be. True, some can be evil— [ like klaus ] but the same can be said with any one, honestly. Most can exist with humans, aliens, and anything else on this ship without causing mass panic. Honestly, any of them hiding are only hiding because they know how people can get. I'm not saying you have to be buddy with your resident supernatural creature, but unless they're going around harming the rest of us, there's nothing wrong with treating them like they're shockingly normal.

In the long run, as much as it hurts to imply that we'll be here for even longer, it's better that we don't end up starting fights with each other because someone had the unfortunate luck to be a vampire or a werewolf or a witch on a ship full of people who have been raised to know that they're creatures of the night that they need to run from. And if there is any fights started, there is security here and even though I'm just in gunnery, I would not actually hesitate to play for both of those teams and break up whatever fight happens because we couldn't act like rational adults.