Raven Reyes (
regulatingpressure) wrote in
ataraxion2015-02-28 08:45 pm
Entry tags:
007. text.
Raven Reyes reporting from Engineering.
re: THE HALLWAY ODDITIES - Nothing new to report since Fitz's update, and in this case no news is good news. Looks like we're just getting a little more space, lights and vital systems booting up a few yards farther out each day. When the other shoe drops, we'll be the first to know and we'll make sure you're the second.
re: SUITS & SHUTTLES 101 - I'm still ready and willing to dish out lessons on how to use the suits and shuttles down in the Bay, in case (worst case scenario) part of the ship loses pressure or needs to evacuate. Better safe than sorry, etc. Just let me know. As for gunnery, that's all Jax.
re: ENGINEERING - We're a little more comfortable with the recruits we pulled in just before the last jump, but I'm looking to sign on a few more so my engineers can get more than six hours of sleep between shifts.
If any of the above listed things interest you and you're not already in a department, consider throwing your lot in with Engineering. We've even got a mascot.
Which reminds me.
re: THE TICKLISH CUBE OF FLESH - Couple of months ago, I got an unnerving flesh cube in my locker. Some of you have asked about it since. Yeah, I've still got it. It's Engineering's resident freak of nature. Sits at my desk whenever I'm on the monitors.
That's it.
[ now for the real reason this post is a thing: all current members of engineering and/or individuals who might want to be a member of engineering should definitely take a look at this page. it has information on the department from a technical standpoint and a daily-life standpoint, plus there's a little thing at the bottom to fill out so we can all handwave like motherfuckers.
EDIT: I'm so sorry for the unanimous wait re: tagbacks on this, I got two group presentations sprung on me this week ahaha weeps. ]
re: THE HALLWAY ODDITIES - Nothing new to report since Fitz's update, and in this case no news is good news. Looks like we're just getting a little more space, lights and vital systems booting up a few yards farther out each day. When the other shoe drops, we'll be the first to know and we'll make sure you're the second.
re: SUITS & SHUTTLES 101 - I'm still ready and willing to dish out lessons on how to use the suits and shuttles down in the Bay, in case (worst case scenario) part of the ship loses pressure or needs to evacuate. Better safe than sorry, etc. Just let me know. As for gunnery, that's all Jax.
re: ENGINEERING - We're a little more comfortable with the recruits we pulled in just before the last jump, but I'm looking to sign on a few more so my engineers can get more than six hours of sleep between shifts.
- machines
mechanics
computers
repairs
building shit
scrapping shit for parts
digging through scrap like it's treasure
multitasking
sitting on your ass while someone else gets a work-out
getting a work-out while someone else sits on their ass
keeping people alive
inflating your ego
If any of the above listed things interest you and you're not already in a department, consider throwing your lot in with Engineering. We've even got a mascot.
Which reminds me.
re: THE TICKLISH CUBE OF FLESH - Couple of months ago, I got an unnerving flesh cube in my locker. Some of you have asked about it since. Yeah, I've still got it. It's Engineering's resident freak of nature. Sits at my desk whenever I'm on the monitors.
That's it.
[ now for the real reason this post is a thing: all current members of engineering and/or individuals who might want to be a member of engineering should definitely take a look at this page. it has information on the department from a technical standpoint and a daily-life standpoint, plus there's a little thing at the bottom to fill out so we can all handwave like motherfuckers.
EDIT: I'm so sorry for the unanimous wait re: tagbacks on this, I got two group presentations sprung on me this week ahaha weeps. ]

action;
and she'll nod back toward the doors she emerged from, a sort of 'let's go'. ] If you know computers, that's honestly half the battle here. These systems aren't like anything you've ever seen, but the learning curve's only a bitch if you're starting from 'medieval'.
action;
I'm no expert coder or anything, but I've hacked into some systems in the past. I'm pretty sure I can pick it up quickly enough.
action;
anyway, by the time he's done reassuring her, they've arrived at a set of a half-dozen lit consoles and a few more idle ones. a few chairs sit scattered along the row of consoles, each with two monitors within reach. ]
This is the home base, I guess you could say. From these screens, we can monitor and even adjust damn near any part of the known ship. Electrical, temperature, gravity, the lifts and doors, you name it. Most of the time, if you're settled in here, you're just keeping an eye out for anything going screwy. These - [ she's leaning in, touching a few places on the screen to pull up different sets of real-time read-outs, ] - let you check the ship's vitals at any given time. Hardest part's remembering which ranges are 'normal', but unless someone took off with it we've got a cheat sheet floating around here somewhere anyway.
[ she glances at sam over her shoulder, to make sure he looks like he's following so far. to be sure: ] Any questions so far?
action;
Does that happen often? Things going screwy?
action;
action;
No wonder you were asking for extra help.
[Considering if stuff around here fails, that spells bad news for everything. He takes in his surroundings as he follows after her.]
As long as it isn't vastly more complicated than a car engine, I should be good to go. Dean saw to that, too.
action; the rest of the tour is pretty boring, would you like to handwave and thread again soon? c:
sounds good to me! :3
[And he'll be a perfect student for the rest of the tour. Yay!]