anybodies: (whirl)
anybodies ([personal profile] anybodies) wrote in [community profile] ataraxion2015-06-12 12:05 am

text | 05. for those of us who have not joined a department

This is Mystique.

Some of you may recognize me from the Jump star-mapping and timekeeping projects, where I collaborated with passengers from the Science Department and Flight Deck. Some more details on those works are here and here, but we've been keeping the latest updates on those figures in other storage because of the network presence of hostile entities.

I've never joined a department. I know I'm not alone. There are more possible reasons why a passenger may have made this decision, even if that decision is only to wait. In the majority of cases, we are interested in sustaining life on this ship, and we all know that this is becoming more crucial with every passing Jump. Many of us coordinate with departments as it is.

I'm offering and requesting help with making this happen more often and more efficiently.

PERSONNEL MANAGEMENT

  • Potential volunteers: let me know what skills you have and what/kind of projects you'd be interested in working on.
  • Department heads: please let me know if you are willing to accept formal volunteers. If you want to specify a representative for contact and training from your department, do.
  • Roster of volunteers is now here.
  • Resident software experts: I've started to hammer together some basic software to make tracking easier, but I may need a tech assist too. I'm trying to keep it separate from the native nanite programming, and I doubt integration is possible, but a scheduler could be great.
PROPOSED PROJECT MANAGEMENT (pending departmental cooperation)

  • Flight Deck: complete construction of combat spacecraft and other equipment
  • Gunnery: complete construction/repairs of weaponry
  • General: maintenance, repairs, general assistance
  • Updates pending department input
My assumption is that volunteers will require supervision, training, and assistance with access to department-specific equipment, and work schedules will need to be determined. Serious disagreements should be resolved with someone getting fired; silly ones, I suspect we don't have time for.

If there is enough interest to proceed, I will make the information available in a few weeks.


OOC: I'm comfy handwaving some of the actual on-the-ground activity, but definitely down for RPing through it too if you want! If anything, I reckon it's a good CR-building opportunity and gives our characters more IC resources (and skills) to play with.

Also don't tell me you don't wanna be able to fly a fighter craft around come on come on let's do it
alsohawkeye: (Default)

[personal profile] alsohawkeye 2015-06-14 08:58 pm (UTC)(link)
We should also try to get engineering in on this project and on gunnery's repairs too. Keeping the ship running may be less important at this point than getting its defenses up.
dino_zarf: (Default)

[personal profile] dino_zarf 2015-06-17 11:41 pm (UTC)(link)
Flight
Wash
Gogo Tamago
Robin
John Blake
Kate Bishop
Gavroche Thénardier (not fully trained)

Others
L (emergency only)
dino_zarf: (Default)

[personal profile] dino_zarf 2015-06-21 04:18 am (UTC)(link)
I'm pretty satisfied with your skills. So it comes down to how much time you can really swing.
dino_zarf: (Default)

[personal profile] dino_zarf 2015-06-25 03:05 am (UTC)(link)
We definitely need all the help we can get on these projects.

Serenity's a cargo vessel mostly. She's not armed, that tends to attract more trouble than it solves where we run. We stick to some creative evasive maneuvers when we see combat.
dino_zarf: (Default)

[personal profile] dino_zarf 2015-07-06 01:26 am (UTC)(link)
A bit in flight school. It's been a while. I liked it where I was.
dino_zarf: (Default)

[personal profile] dino_zarf 2015-06-17 11:32 pm (UTC)(link)
Well, we need enough people keeping life support on. But some of the rest, they can probably spare someone.