Luke Skywalker
[When the feed begins, Luke is in some part of the Engineering department at a work bench. It's zoomed in too closely to see the table in front of him, but he's surrounded by bins of spare parts and it looks like he might have been building things.]

Hello, Tranquility. This is Luke Skywalker with some updates on the ESD project I've been working on for the past few months.

To refresh your memories, I created an IV device that's worn inside the stasis pods and administers drugs to the wearer right before being released. It minimizes the effects of jump illness and the Engineering sickness, if anyone is around who's still going through that like I am. I call it the ESD, the Engineering Sickness Device for that reason.

[He holds up the device itself to the camera. It's fairly small and simple, made up primarily of a pump and a timer attached to a tiny vial, and dangling from it is a short strap.]

Here it is. I went into detail about it a couple months ago but you can get a pretty good idea of how it works from here. I've been testing it on myself and the design works great. I usually have a mixture of painkillers and anti-nausea drugs and that typically takes care of the worst of it for me.

[Luke tilts his head to examine the device and then sets it back down on the table.]

The biggest problem I had was timing it so that it would go off about a half hour before we were released from the pods, but I found a solution to that, something I'll talk about in a minute.

First, [he holds up a finger] I'd like to ask for volunteers to continue testing it. As far as I can tell, it's a pretty low-risk test. The medical staff will set it up for you and they're responsible for the drugs and needles of course. Oh, and no one can tamper with it while you're out because it'll be inside the pod with you during the jump.

Pretty much your biggest risk is reactions you might have to the drugs, so it's probably a good idea to make sure the med staff give you something that you know you can tolerate. It'll be up to them to help you come up with a good cocktail that'll be safe for you and stave off whatever nasty jump side-effects you'd like to get rid of.

Primarily I'd just like to know of any problems other people might have with my design, like things not fitting right, stuff like that, before I mass produce them.

Anyway, let me know if you'd like to volunteer to try it out.

[Luke clears his throat and shifts in his seat, preparing to move onto another topic.]

Now, I mentioned that I found a way to time the ESDs perfectly. In other words, the lengths of the jumps. They're different every time so that proved to be a major problem. This is something that I know several people have been working on for a while so I thought it'd be helpful to share what I discovered.

Back several months ago when we had that nanite problem that almost killed everyone, we found a room, a sort of status room, where the stasis pod systems are managed. Some of the tech in there let me sync up the timers perfectly with the control equipment. I wanted to test it first to make sure.

I set the timer on my ESD to that exact time minus thirty minutes during the last jump and it worked! It administered the drugs exactly when I needed it to and I woke up feeling pretty good. Well, relatively speaking.

I'm going to keep using that status room to set our ESDs, but I'm sure someone else can find another use for it. I wouldn't go messing around with stuff in there too much, but we might be able to use it to our advantage, maybe figure out a little more about jump times and how they're determined.

[Luke clasps his hands in front of him.]

Alright, uh... ask questions, volunteers are appreciated, etcetera. I'll be around here in the Engineering department for a while. I'm going to try to get one or two more ESDs built before I head to bed.

[He reaches towards the camera and then the feed cuts out.]

((OOC: The bit about the status management room containing equipment needed to sync with jumps comes directly from the mods. I'll be corresponding with them for the information needed to answer character questions about it, or at least, things that Luke would know.))
 
 
Ambrose Bahorel
06 March 2015 @ 07:26 pm
[There's the face of a rather exuberant Frenchman grinning from ear to ear as the feed opens. ]

Mesdames et Messieurs, bienvenue!! Representing the Operations Department Support Staff, I am Ambrose Bahorel and would like to warmly welcome you aboard the Mlle. Tranquillité.

To answer your first question, as surely you are wondering now, this is not the afterlife! For all the rest, the attached text document shall explain a bit more thoroughly our circumstances and how to manoeuvre your way about the the ship. Take a moment to read through the following handbook and get yourself acquainted.

[Feed swaps over to text, though Bahorel can still be heard as an overvoice, as noted below.]


.:: WELCOME ::.
You're probably confused. Take some time to read this over. We do our best to keep it up-to-date, and it should answer most of your questions.

THE RUNDOWN » What happened, where you are, what to do.
SUPPORT DEPARTMENT INFO » Who we are and what we do.
REFERENCE* » Basic facts about the ship and solar system.
A TIMELINE OF EVENTS » This will take time to read thoroughly, but we strongly recommend it.
FAQ » Please read this before asking a question on the network.
SPACE TRAINING » If this is your first time aboard a space ship, please watch these helpful videos.
LOOKING FOR WORK? » If you have any questions about the departments, track down a chief officer or someone who operates within it about recruitment.
COMPLAINT BOX » Any and all grievances should be directed here, whether legitimate requests for help or simple venting.


[Overvoice goes here:]

In addition, if you would like help navigating the comms devices and the like, us Support team members are more than happy to help you with the contraptions; they can be especially confusing for those of us born before the age of machines and other such technologies.

A few things to note also:

DO NOT answer anonymous messages. They spell out trouble, and you'll find more than enough of it during your time on this ship, so don't go searching it out if it tries to bait you -- least of all alone.

[In other words, you should totally answer that message; just remember to take a buddy (like Bahorel!) with you. :Db]

Also, you may have noticed the signs in the locker rooms and along the corridors, but if you haven't, consider this an extra warning: move to floors 1-10 if you're assigned a different floor, so we can help keep everyone safer. Strength in numbers, ouais?

[Swapping back to a video of a lopsided smile and warm expression.]

And that should be it! If you have any other questions, feel free to reach out to any one of us; we are here to help you -- even if it's something as infuriating as modern kitchen contraptions.

Welcome!


{{ *OOC Note: This document is editable by anyone in the game. Please feel free to expand upon sections, add sections, add your own theories, etc. Part of the fun is solving the mystery, and this gives us a convenient way to do it. }}